Qt Real 3D Rotation Transformation Mode 7 F-Zero + No OpenGL + No DirectX

Oh, it only took years of research and learning… but here it be, the fruits of my labor…

“Real” 3D rotation tranformations in Qt. No dependency on third-party 3D libraries like OpenGl or DirectX. Of course, that doesn’t mean that it will be heavy on 3D. This demo just proves that 3D is possible and can be used as minor effects or enhancements. But it is something I am proud of nonetheless. Now, it’s just a matter of working this functionality into the development kit so that users can easily abuse it when they start making their own games. 😉

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