Blender 2.76 Low Polygon Head + Hair Test

Agent S Blender Test

Agent S Blender Test

UPDATE! Now he has actual Blender material lenses, not composited in Photoshop like last time. Also, the hair is still a bitch. Was looking up low-poly hair alternatives. Maybe will go that route next time have more control over styling.

Blender 2.76 low polygon head + hair test

Blender 2.76 low polygon head + hair test

UPDATE! Figured the hair out. Lighting changed, but that’s minor and easier to fix.

Blender 2.76 Low Polygon + Hair Test

Blender 2.76 Low Polygon + Hair Test

With enough practice, I actually modeled exactly what I wanted. Ramping up to my Agent S comic, I read that some artists have to sculpt their own character designs for reference, which I think will help. It’s like making a dummy or action figure, you just pose it and trace or whatever. Anyway, this was a low polygon head that I applied subdivision modifier to. I also experimented with the hair particle simulator, which obviously didn’t turn out that great. It’s hard to manipulate. But there may be another technique using cloth simulator and high resolution hair texture. That might be next time.

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