Posts Tagged ‘2d’

Jan 19, 2012

Sep 3, 2011

Efficient Web Browser Rendering

With the impending “official” release of HTML5 and CSS3 coming up, I’m wondering if all the fancy new features actually make the web-browsing experience better (or even faster). (more…)

Aug 10, 2011

Saelee Deus Ex Machine (SDXM): A 2D Game Engine Features List

I’m getting a steady 33 frames per second and have tested on Windows XP, Vista, and 7! If you have Vista or Windows 7, you’ll be good to go. If you have Windows XP or previous versions of Windows, you might have to get the .Net Framework to run my application. Anyway, here’s a list of features I’m planning on implementing. (more…)

Jul 9, 2011

Blame it on the algo-algo-algorithms: Basic Math Equations to use in 2D game development

3D game development gets into another dimension of complexity, literally. But sometimes simple is better. Let’s see some simple math equations and structures used in 2D game development. (more…)

Oct 3, 2010

Scrolling Game Development Kit/BMDXCtls patch for Widescreen Monitors

Here we go:

http://www.eastfist.com/sgdkBMDXCtlsPatch.html

Ancient in digital trend years, but still VERY functional in Windows XP and Vista. By adding a few more lines of code to the drawing engine, SGDK games will display correctly on widescreen monitors. (more…)