If you can’t implement real 3D, then fake 2D 3D graphics might work. (more…)
Posts Tagged ‘2d’
Sep 3, 2011
Efficient Web Browser Rendering
With the impending “official” release of HTML5 and CSS3 coming up, I’m wondering if all the fancy new features actually make the web-browsing experience better (or even faster). (more…)
Aug 10, 2011
Saelee Deus Ex Machine (SDXM): A 2D Game Engine Features List
I’m getting a steady 33 frames per second and have tested on Windows XP, Vista, and 7! If you have Vista or Windows 7, you’ll be good to go. If you have Windows XP or previous versions of Windows, you might have to get the .Net Framework to run my application. Anyway, here’s a list of features I’m planning on implementing. (more…)
Jul 9, 2011
Blame it on the algo-algo-algorithms: Basic Math Equations to use in 2D game development
3D game development gets into another dimension of complexity, literally. But sometimes simple is better. Let’s see some simple math equations and structures used in 2D game development. (more…)
Oct 3, 2010
Scrolling Game Development Kit/BMDXCtls patch for Widescreen Monitors
Here we go:
http://www.eastfist.com/sgdkBMDXCtlsPatch.html
Ancient in digital trend years, but still VERY functional in Windows XP and Vista. By adding a few more lines of code to the drawing engine, SGDK games will display correctly on widescreen monitors. (more…)
