Posts Tagged ‘game’

Sep 9, 2014

Ray Rice Super Punch Women Out Game!!!

Jan 9, 2014

Inkscape faux-3D animation test

Inkscape faux-3D animation test

Inkscape faux-3D animation test

Oct 30, 2013

Qt SDXM Particle Demo

Not optimized, but it is a basic particle effect.

Aug 18, 2013

How to Optimize Usage of Hundreds of Thousands of Qt QRect Class

If you’re planning on using hundreds of thousands of rectangles in your Qt application, you might be surprised that it might not perform at optimal speeds. Here’s how I speed up my Qt applications… (more…)

Aug 7, 2013

SDXM Qt 2D Game Engine Image Distortion + 3000 sprites + Other Features Demo

Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)

Apr 9, 2013

Qt Real 3D Rotation Transformation Mode 7 F-Zero + No OpenGL + No DirectX

Oh, it only took years of research and learning… but here it be, the fruits of my labor… (more…)

Sep 11, 2012

Qt 2D Game Engine: Getting Started

Let me explain the bare minimum concepts behind getting your first 2D game engine up and running in Nokia’s Qt envirnoment. (more…)

Aug 22, 2012

Qt 2D Game Engine Essentials

What I believe a game engine built on Qt/c++ needs in order for it to be accessible and successful. (more…)

Feb 19, 2012

When Minecraft’s Gimmick Runs Out

Shoot, Minecraft’s got its own Lego set now. But will it last? (more…)

Jan 19, 2012

Qt’s QTransform and Mode 7 (fake 3D) attempted implementation

If you can’t implement real 3D, then fake 2D 3D graphics might work. (more…)