Posts Tagged ‘graphics’

Mar 2, 2017

Qt 4.8.5 c++ 3D demo update!!! No OpenGL or DirectX just pure Qt

Had to revert back to Qt 4.8.5 but it works nonetheless. The video is choppy because I’m screencapturing the video as it’s running, but on my quadcore it runs at steady 60 fps. On duo-core it runs a steady 20 to 40 fps, so it really depends on your hardware, or I just need to optimize it more. But check out pure 3D in Qt and c++, no third-party dependency on OpenGL or DirectX!

Sep 18, 2014

Final Fantasy XV trailer premieres at Tokyo Game Show

My god, Square Enix is churning them out. Non-stop Final Fantasy spin-offs, but now the main franchise reaches part 15! I have to say, it is quite the beautiful game. But man, has it lost it’s appeal, to me anyway. Driving around in a car fighting giant creatures from Shadow of the Colossus just feels like it’s borrowing from other huge games that made those gimmicks work. If the Final Fantasy games didn’t run out of original ideas yet and go the way of Resident Evil, then this may be a sign.

Apr 25, 2014

Kevin Margo’s “Construct” – A Visual FX short film

Jesus F. Christ. It’s advancing and it’s advancing FAST. Who knows? Maybe by the time Avatar sequels come out, it’ll be blase.

Check out the IMPRESSIVE teaser trailer:

Construct GTC Teaser from Kevin Margo on Vimeo.

Jan 18, 2014

Widget Real-Estate: Unlimited Possibilities of Design for Software GUI Applications

Widget Real-Estate: Unlimited Possibilities of Design for Software GUI Applications
By Chongchen Saelee

As IO (input/output) devices become more high resolution, as developers we won’t be limited to designing our graphical symbols of interactivity to the finite resolution of the screen output. (more…)

Oct 3, 2010

Scrolling Game Development Kit/BMDXCtls patch for Widescreen Monitors

Here we go:

http://www.eastfist.com/sgdkBMDXCtlsPatch.html

Ancient in digital trend years, but still VERY functional in Windows XP and Vista. By adding a few more lines of code to the drawing engine, SGDK games will display correctly on widescreen monitors. (more…)

Sep 16, 2010

Runsetter 3D game created in Anim8or and Cre8or

Runsetter 3D running on Cre8or, modeled in Anim8or

Runsetter 3D running on Cre8or, modeled in Anim8or

(more…)

Sep 12, 2010

Fun with Resident Evil 2’s Leon Kennedy Modeled in Anim8or

I found a Resident Evil 2 texture of Leon Kennedy online and challenged myself to modeling a mesh for it. Took about 5 hours.

Leon Kennedy modeled in Anim8or

Leon Kennedy modeled in Anim8or

(more…)

Dec 30, 2009

Customizing The WordPress Layout

Here’s a picture of a pretty lady to distract youse:

image placeholder
Photo caption goes here.

So upon further inspection of the WordPress default template layout, I found it to be incredibly object-oriented in design, which is a good thing. The people behind this content management system (CMS) blog are programmers but at the same time have proven their software can produce very beautiful presentation without looking too mechanical. But that’s not to say mechanical, or minimalistic, is necessarily undesirable (I don’t want to deal with the complexities of the guts).

Basically, the default components of a WordPress blog are:

  • header
  • content
  • sidebar
  • footer

And there’s a high probability that most web pages are designed like this, especially when there is navigation. A WordPress blog then becomes like a library card catalog (yikes, youngin’s won’t remember those) and visitors can easily access entries from past dates. Before CMS existed, most HTML designers were linking pages manually. I’ve found myself doing that to this day and it’s still a pain, especially when I want to post all sorts of junk simultaneously without having to worry about organization.

So far, I’ve been trying to really minimize the layout.