Posts Tagged ‘how to’

Aug 18, 2013

How to Optimize Usage of Hundreds of Thousands of Qt QRect Class

If you’re planning on using hundreds of thousands of rectangles in your Qt application, you might be surprised that it might not perform at optimal speeds. Here’s how I speed up my Qt applications… (more…)

Apr 26, 2013

GIMP Refocus-It Iterative Refocus Fix Motion Blur Windows

If you can’t afford the newest version of Adobe Photoshop CS, then you won’t have access to robust picture manipulating tools such as fixing motion blur among many other possibly useful tools. But there is help. If you don’t mind using the free image app called GIMP, there is a third-party plugin that will allow you to fix motion blur with suitable results. That plugin is called “Refocus-It”. Check this out… (more…)

Jan 5, 2013

Time-traveling on the Shoulders of Whales

I present to you an idea about evolution and time-travel. (more…)

Nov 15, 2012

How to do American style humor

I’ll explain how to do black and white American style humor. (more…)

Oct 27, 2012

How to butcher or carve a deer

Moooooooo-ah! (more…)

Oct 22, 2012

Late-night sketch time: Demon Beast

It’s nearing Halloween, time to draw something creepy. (more…)

Sep 11, 2012

Qt 2D Game Engine: Getting Started

Let me explain the bare minimum concepts behind getting your first 2D game engine up and running in Nokia’s Qt envirnoment. (more…)

Aug 29, 2012

How to Draw Agent Blue

Why do the villains have to look cooler than the hero? (more…)

Aug 28, 2012

How To Draw America’s First True Asian American Superhero Agent S

I draw like a teenager, but it’s my refined style. (more…)

Aug 22, 2012

Qt 2D Game Engine Essentials

What I believe a game engine built on Qt/c++ needs in order for it to be accessible and successful. (more…)