Shoot, Minecraft’s got its own Lego set now. But will it last? (more…)
Posts Tagged ‘howto’
Feb 19, 2012
Jan 19, 2012
Qt’s QTransform and Mode 7 (fake 3D) attempted implementation
If you can’t implement real 3D, then fake 2D 3D graphics might work. (more…)
Sep 10, 2011
How to write humor as young Asian Americans for the majority American audience
Assuming you’re a young Asian American who isn’t into Tommy Hilfiger or Family Guy, I give you my tips on how to “keep it real”. (more…)
Jun 25, 2011
Custom Font Javascript + CSS Implementation
Copyright © 2011 By Chongchen Saelee
There’s only a handful of “websafe” fonts, a collection of fonts that any Internet user’s computer will most likely already have preloaded whether with their operating system or Internet browser. So when a webpage designer is feeling limited with his font selection, he either has to rasterize that custom font into an image or force the user to download the custom font. If the user has to download a custom font, it’s never a gaurantee that it will be compatible as there are many formats of fonts. Even with rasterized fonts as images, depending on how much text needs to be shown, the graphic might get really big and weigh down the downloading speed or drawing performance.
The most efficient method is probably to create a real font using a font editor and hope it works on the user’s end. But font editors cost money, and if you’re not a hardcore typographer, what’s the point of investing in it? So I’m going to attempt to create a “free” solution: implement a simple javascript font system based on a sprite sheet. This is a technique commonly used in game development and I’m sure others out there have done similar thing.
Jun 17, 2011
Webpage design guidelines for 2011 ad infinitum
While tinkering with my Blogger blog’s template, and consulting with the experts online regarding the latest webpage design standards, I began to wonder myself how adaptable my designs were. At times, I’m looking at my handiwork stretched to fill these 16:9 or 16:10 monitors and am satisfied it takes advantage of all that space. However, then I remember back to my 4:3 CRT monitors and how I was able to design to best utilize its space. So whatever was designed for 4:3 in mind now looks constrained for 16:9 because of the extra space on the sides. So what is the right way to design? (more…)
