Posts Tagged ‘nokia’

Sep 11, 2012

Qt 2D Game Engine: Getting Started

Let me explain the bare minimum concepts behind getting your first 2D game engine up and running in Nokia’s Qt envirnoment. (more…)

Aug 22, 2012

Qt 2D Game Engine Essentials

What I believe a game engine built on Qt/c++ needs in order for it to be accessible and successful. (more…)

Jan 19, 2012

Qt’s QTransform and Mode 7 (fake 3D) attempted implementation

If you can’t implement real 3D, then fake 2D 3D graphics might work. (more…)

Oct 9, 2011

Adventures in 2D computer game development: Qt’s not-so-user-friendly Phonon media playing class

Phononnnnn! Khannn! Khan! (more…)

Jan 12, 2011

Learning c++ via and object-oriented programming

In most cases, the idea of programming is all the same. What makes it difficult is learning a particular language with all its different syntax, commands, etc. Like real-world cultures, people speak different languages, but everyone needs to eat and poop, except the words for those might differ from culture to culture. Even if there were no language differences, I’m sure one could still gesture, if considered obscene but still get the point across. If you could pick up those cues, then you’ll see that most cultures are the same. So let’s take a look at similarities between c++ and… (more…)