Posts Tagged ‘software’

Jul 11, 2014

FBI facial recognition software not as good as Facebook

By Chongchen Saelee

According to this article, FBI can match faces at 85% accuracy. Facebook, on the other hand, can do it at 97%. But let me paint a picture why that is. The fact that FBI can be that accurate is still quite impressive, but the reason Facebook’s is way better is because of their funding, the lifeblood of Facebook is CIA. FBI is like the police. They only enforce laws. CIA, however, don’t follow any laws and that’s why they seem to be more innovative, at the cost of invading billions of people’s privacy. CIA creates the weapons and tools, FBI uses them. CIA is Whistler, FBI is Blade. It’s a need-to-know basis.

The impressive thing will be which one’s algorithm can pick out a face from low-resolution images. Facebook has the advantage only because the samples are high-resolution. But FBI’s might have the edge and is more useful because it can detect faces from low-resolution. So, it’s a matter of what purpose it’s used for. One is actually smarter than the other. If FBI’s facial software can detect a face out of finite amount of pixels that don’t resemble a face, then I’d say FBI’s software is actually better.

Jan 18, 2014

Widget Real-Estate: Unlimited Possibilities of Design for Software GUI Applications

Widget Real-Estate: Unlimited Possibilities of Design for Software GUI Applications
By Chongchen Saelee

As IO (input/output) devices become more high resolution, as developers we won’t be limited to designing our graphical symbols of interactivity to the finite resolution of the screen output. (more…)

Aug 7, 2013

SDXM Qt 2D Game Engine Image Distortion + 3000 sprites + Other Features Demo

Another step forward for SDXM, my 2D game engine being built with Qt and c++. There is now functioning, gimmicky image distortion, and so far the effects are: water, spiral, and pixelate (more coming). You can observe the background in this video. Possible usage is for underwater levels where the effect can be applied to the frame buffer, transitions between stages, or other fancy 2D gimmicks. (more…)

Jan 30, 2012

Future of software UI and widget graphic design

Hyperlinks, textboxes, and buttons are forever. But are there more intuitive widgets to be created? This is the stuff I think about as a graphic designer when I’m bored, people. With all this new touchscreen, finger motion tech, what’s coming? (more…)

Aug 10, 2011

Saelee Deus Ex Machine (SDXM): A 2D Game Engine Features List

I’m getting a steady 33 frames per second and have tested on Windows XP, Vista, and 7! If you have Vista or Windows 7, you’ll be good to go. If you have Windows XP or previous versions of Windows, you might have to get the .Net Framework to run my application. Anyway, here’s a list of features I’m planning on implementing. (more…)